Author Archive
Coherent Vision and The Sustainable UX
by AlignedDeb on Mar.20, 2009, under UX Design Solutions
My very good friend, Daniel Szuc, of Apogee HK recently published an excellent article titled “Designing for Positive Impact”. It’s a great look at how UX skills and perspectives can be applied to the longer term to help businesses create a more positive vision. It seems the way our brains work is becoming quite valuable.
What struck me about the article was a thread that wove through the text with words like “holistic views”, “coherent vision”, “long term sustainability” and “design thinking”. These have been recurring themes that I have noticed brewing over the last few months. My initial foray into this “thinking view” was the work of Roger Martin in “The Opposable Mind” where he talks about a holistic thinking paradigm that designers use as being a valuable tool for business problem solving.
Here’s the good stuff before you get bored:
Moral of the story? Envisioning the whole to support individual parts is the key to creating a sustainable UI/UX.
Long term? Lower costs and happier users. Win, win, win, win.
So where am I going with this? It’s important to develop a coherent vision for your user experience to create sustainability. Let me explain…
Here’s what Roger talks about when we approach design solutions as single items to be addressed:
“…the Frankenstein approach to design … a negative thing that happens when integrative thinking is not employed …a bunch of disjointed, disassociated parts and details being plunked onto an object.”
In fact I find this particularly in Agile situations where the software has been born out of many different threads that are then integrated to produce a whole. As you might imagine that can result in a very disjointed user experience.
An approach that I have found to be tremendously effective to beat the “Frankenstein” pitfall, whether in an Agile environment or not, is twofold:
1. Develop a “medium term” model for your UX - hopefully based on a long term vision - that will provide direction over a 9-12 month period.
2. Empower developers with understanding and a solution library.
By developing a model of your user experience to be reached over a medium term period you provide the “coherent vision” that your developers can work towards. I’m not recommending that you then fall into a waterfall approach (pardon the pun!).
What this model will give you is the integrated thinking that allows developers to make decisions about individual parts with an understanding of the whole. That’s the key to avoiding Frankenstein. In addition to the model, a library of best practices solutions(widgets, UX definitions and principles, etc.), that developers can choose from when in need of, say, an edit process or how to implement search, will support a strong UX at the micro interaction level within the product.
What this does is to give developers the ability to just “run with it” knowing that it WILL all fall into place in the UI. That’s efficient and empowering.
Now for the sustainability part. I know “sustainability” is all the rage these days with our eco-crisis. Here’s the definition:
The most widely quoted definition internationally is the “Brundtland definition” of the 1987 Report of the World Commission on Environment and Development – that sustainability means “meeting the needs of the present without compromising the ability of future generations to meet their own needs.“ from http://www.epa.gov/sustainability/basicinfo.htm#sustainability
What does that mean then in terms of software development? It means that by creating a UX that has a solid foundation you can continue to build upon it. It is sustainable in that you aren’t compromising future development efforts with a UX that has to be rebuilt or deconstructed each time you want to release a new version or add features.
Now your dev efforts are focused on value add projects rather than re-hash, rebuild tedium. It’s a much better and “sustainable” place to be.
Interested in how this can work for you? Drop me a line, let’s chat. deb@alignedstructures.com
OMG! Usability for Blogs!
by AlignedDeb on Mar.11, 2009, under Need a hand?
Is there anything more important in life than your blog? (well… yes… but when it really comes down to it… ?)
For many of us our blog is our lifeline to our audience (or tribe if you’re a Seth Godin fan). We communicate, commiserate and entice with our offerings.
But when was the last time you thought about your users and what THEIR experience is like when they come to your landing spot? Many of us focus our energy on marketing in building our brand and online presence, but it’s just as important to support that effort with ease of use once your visitor arrives.
Easy is fun, Easy is effective and Easy will increase your sales.
All the great PR in the world can’t get you the results you’re looking for if users have a hard time negotiating your site. Providing good usability is the same as good customer service. It makes the entrance and initial contact with your blog more enticing and friendly, which keeps ‘em coming back.
There are a gazillion pieces of “how to” do this all over the web. And it’s all excellent advice. So I’m looking to do something a bit different. None of that information is SPECIFICALLY tailored to YOUR BRAND, YOUR USER BASE and YOUR BUSINESS OBJECTIVES. That’s what I’m looking to do, so I’m offering one-on-one sessions focused on your needs.
It’s easy (do I mock myself? Me thinks not!):
Sign-up for a for a no-holds barred session on the usability of your blog ($250 USD).
Spend an hour on the phone discussing your business objectives and how your blog supports those objectives through it’s user experience.
Realize an increase in your objectives (sign-up, sales, etc.) and a grateful user base!
Need a bit more background? Here’s my resume and bio for your perusal.
Looking forward to working with you!
Leveraging Mental Models - The synergy of input, search and view screens
by AlignedDeb on Feb.06, 2009, under UX Design Solutions
It’s been a bit longer than normal between posts for me, but, have been well engaged! Great activity for me :).
Recent projects have had me doing a lot of work on search. Highly complex query builders for searching big databases… 72 million plus records a day. Yeah.. That’s big.
OK, big deal. Well, there’s a small concept that is easily overlooked in these scenarios that will greatly increase the usability of your product:
Input is as Input does… take advantage of the mental model established by the data input form by reflecting it throughout when searching for, or displaying that data.
There are a good number of reasons why this strategy pays off, not the least of which is the leverage you get from repeating the users mental model:
…the advantages of mental models all begin with
the letter “C”:♦ Confidence in Your Design—guide the design of the solution
♦ Clarity in Direction—make good user and business decisions
♦ Continuity of Strategy—ensure longevity of vision and opportunity
-Mental Models by Indi Young Rosenfeld Media, 2008; version 1.1
The huge win here is that once your user has entered the data seeing it in an edit or read only view that reflects their input screen creates IMMEDIATE recognition. In a search form, it also allows them to trace back mentally to specific values they may have entered in particular fields and speeds their search process to find the records they’re looking for.
Next is the ease with which standards can be created for developers to work with. Starting with the selections or number of data inputs allowed per field in your input form allows you to easily define rules for searching that data. Those rules could look something like this:
Free form text values: text input box
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Choice between two options: radio buttons

Selection of one or many values out of 1-5 options: Checkboxes or Dropdown menu depending on transparency and space requirements
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Selection of one value from up to 20 values: Dropdown menu
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Multiple value selections from a list over 5: Add/Remove Select Box
Now you’ve got an easy to replicate, easy to follow set of standards to use for input , edit and search. Instant design patterns library!
Ultimately you have developed a very efficient cycle that promotes patterns, supports the users mental model, and reuses code. Nice job.
25 Random Debotoids
by AlignedDeb on Jan.26, 2009, under Just Me
My friend, Rebecca Shapiro, tagged me the other day on twitter. I get to tell you 25 random things about myself, and tag 25 others to do the same. Her Rebeccatoids are here. I don’t usually do these sorts of things, but, this seemed like a fun way to give my readers a bit more access to me as a person (continue reading…)
From Obama to UX - Creating a Shared Vision
by AlignedDeb on Jan.23, 2009, under UX Design Solutions
We’ve got a new President who has given us a vision of hope as a nation. We have had many “visionaries” prime our imaginations with fantastical thoughts that have sparked some of the most creative solutions to problems that face us on a daily basis.
So too is the role of a vision in the UX realm. I’m working with a client right now to develop a user experience vision for their product. And as Jared Spool (yep .. my fav go to quote guy) notes:
We’re finding having a solid vision is really key to success. Do you know what the experience of your design will be like in 5 years? In 10? Does everyone on the team share the same perception?
Fundamental truth. When everyone is marching to the beat of the same drummer towards a shared goal/vision it’s amazing the energy and quality that comes out of their work.
Convinced? (continue reading…)
Coming soon - UBloX
by AlignedDeb on Jan.17, 2009, under Need a hand?, UX Design Solutions
On the drawing table, almost real, but still looking for some thoughts and feedback on the concept: UBloX. I’m developing a series of UX solutions for small dev shops. Pre-packaged solutions that provide the UX best practices documentation, graphics and UI code in a neat dowloadable .zip file. (continue reading…)
Reasons to be Cheerful - Outsourcing your UX efforts
by AlignedDeb on Jan.06, 2009, under Need a hand?
Yes, this is a shameless plug for using my services (well sort of…). My objective is to give you some ideas for how you CAN have UX integrated into your project or dev team without a large expense. Part time UX could be just what you need:
If you only need one, why buy a six pack? The key is that not all products and teams NEED a full time UX person, and being able to engage a resource on an as needed basis is the best answer in most cases. (continue reading…)
The Cathartic User Interface - Have a UX Laugh!
by AlignedDeb on Dec.19, 2008, under UX Pain Points
- A few years ago I was out at MassMoCA to take in the various exhibits and as I meandered through the museum I came upon an installation that left me laughing. Not your USUAL experience at an art museum, but certainly a welcomed one! So for a bit of holiday cheer, here’s some excerpts from “The Cathartic User Interface” by Perry Hoberman, enjoy!
Disciples or Detractors - the pitfalls of UX language
by AlignedDeb on Dec.18, 2008, under UX Pain Points
We would benefit by clearing up how we communicate and simplifying our message organizationally.
My good friend Dano (Daniel Szuc, ApogeeHK) posted the above comment on my opening post Ready, Set, Go!. Thought a lot about it. Then I happened to pick up my fav quick read, Science News, that I’ve been reading since I was 12, and tried reading an article about the Hadron Collider (CERN) in Switzerland/France. As I continued on the words became so unfamiliar that I couldn’t even grasp the concepts:
- Photino
- Wino
- Zoino
- Gluino
- Gravitino
- Sleptons (continue reading…)
Increasing Sign-ups for Bloggers
by AlignedDeb on Dec.12, 2008, under UX Design Solutions
A little less wit today in my headline, but I think the topic is so clear that I don’t want to taint it. I’m sure it’s near and dear to all bloggers’ hearts!
Yesterday I attended an outstanding seminar by Joshua Porter produced by those great folks at UIE (yep shameless Ak’ing there.):) The topic was Designing for Sign-up. What struck me the most about the presentation, as a UX geek, was that the issue was not about the mechanical process of making the sign-up easier, but around the socio-psychological issues of helping users make a commitment.
(continue reading…)


